■ Books and Papers
1.
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2023
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Book
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Evaluation of a VR language learning environment: Effect of feedback on learners’ flow state REMOTE TEACHING & BEYOND pp.85-102 (Collaboration)
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2.
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2023
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Book
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Pro-Gamer Inspired Speaking Assessment Innovation in Learning-Oriented Language Assessment pp.257-275 (Collaboration)
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3.
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2023
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Article
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Engaging with the world: Applying connected learning in a university language learning context Foreign Language Annals 56(2),pp.334-361 (Single)
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4.
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2022
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Book
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A comparison of linear and interactive fiction on vocabulary acquisition, reading comprehension and engagement REMOTE TEACHING & BEYOND pp.70-90 (Collaboration)
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5.
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2022
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Article
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How is gamification like being trapped in the Matrix? And what is the ‘real-world’ of game-based learning?. Digital Culture & Education 14(3),pp.35-54 (Collaboration)
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6.
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2021
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Book
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A comparison of the affective affordances of a static and interactive VR system on learner FLA and motivation Teaching with Tech pp.108-127 (Collaboration)
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7.
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2021
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Book
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Issues in the current state of teaching languages with games Digital Games and Language Learning: Theory, Development and Implementation pp.260-280 (Collaboration)
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8.
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2021
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Book
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The effect of modality on oral task performance in voice, video, and VR-based environments Teaching with Tech pp.128-149 (Collaboration)
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9.
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2021
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Article
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Creating playgrounds in online teaching spaces: Kanami and Nene’s “hero journeys.” Ludic Language Pedagogy 3,pp.60-82 (Single)
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10.
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2021
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Article
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Effect of SCMC on foreign language anxiety and learning experience: A comparison of voice, video, and VR-based oral interaction ReCALL 33(1),pp.49-70 (Collaboration)
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11.
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2021
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Article
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Evaluation of a VR Language Learning System: Effect of Interactivity on Learner Oral Task Performance Journal of Educational Multimedia and Hypermedia 30(2),pp.183-203 (Collaboration)
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12.
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2021
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Article
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Ludic Language Pedagogy is MMM … way more delicious than digital game-based language learning Ludic Language Pedagogy 3,pp.60-82 (Collaboration)
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13.
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2021
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Article
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Playing a new game—An argument for a teacher‐focused field around games and play in language education 54(4),pp.1164-1188 (Collaboration)
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14.
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2020
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Article
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How to teach languages with “Among Us.” Ludic Language Pedagogy 2,pp.269-283 (Single)
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15.
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2020
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Article
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It’s your mooooove: Why teaching with games should be like vaporwave (and not nightcore) Ludic Language Pedagogy 2,pp.104-114 (Single)
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16.
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2020
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Article
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Pedagogical considerations for teaching with games: Improving oral proficiency with self-transcription, task repetition, and online video analysis Ludic Language Pedagogy 2,pp.225-255 (Single)
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17.
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2020
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Article
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Review of Gameful second and foreign language teaching and learning: Theory, research, and practice Language Learning & Technology 24(2),pp.37-40 (Single)
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18.
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2019
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Book
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It’s Your Turn: EFL Teaching and Learning with Tabletop Games (Collaboration)
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19.
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2019
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Book
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Two Rooms and a Boom (Collaboration)
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20.
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2019
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Article
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Kotoba Rollers Walkthrough: Board games, TBLT and player progression in an EFL university classroom Ludic Language Pedagogy 1,pp.58-115 (Single)
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21.
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2018
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Article
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A constructivist approach to game-based language learning. International Journal of Game-Based Learning 8(1),pp.19-40 (Collaboration)
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Display all(21)
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■ Academic Qualifications
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■ Certificates and Licenses
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■ Web Sites
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■ Email Addresses
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■ KAKENHI Researcher Number
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