ムラタ キヨシ   Kiyoshi Murata
  村田 潔
   所属   明治大学  商学部
   職種   専任教授
言語種別 英語
発行・発表の年月 2020/10
形態種別 国際会議議事録
標題 How Do Students and Researchers Behave and Feel While Playing the "Online Attention Game"?: An Exploratory Study on Digital Identity Education
執筆形態 共著(筆頭者以外)
掲載誌名 MISNC2020&IEMT2020: Proceedings of the 7th Multidisciplinary in International Social Networks Confer
掲載区分国外
巻・号・頁 pp.1-8
著者・共著者 Tadao Obana, Miha Takubo, Yohko Orito, Kiyoshi Murata, Hidenobu Sai, Tadayuki Okamoto
概要 Ill-considered postings by young social media users hungry for attention have recently garnered headlines. Imprudent online postings may distort posters' digital identity, which is someone's online image as perceived by others. Online attention-seeking behaviour may result in digital identities that are divorced from a person's true nature, which can lead to social and mental harm. To mitigate these harms, effective educational material is needed to help non-technical young users understand the risks and consequences of thoughtless, attention-seeking online behaviour. Because such materials do not exist, we took the first step towards fulfilling this educational need by developing the Online Attention Game (OAG).
DOI 10.1145/3429395.3429399