Kiyoshi Murata
Department Undergraduate School , School of Commerce Position Professor |
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Language | English |
Publication Date | 2020/10 |
Type | International Conference |
Title | How Do Students and Researchers Behave and Feel While Playing the "Online Attention Game"?: An Exploratory Study on Digital Identity Education |
Contribution Type | Co-authored (other than first author) |
Journal | MISNC2020&IEMT2020: Proceedings of the 7th Multidisciplinary in International Social Networks Confer |
Journal Type | Another Country |
Volume, Issue, Page | pp.1-8 |
Author and coauthor | Tadao Obana, Miha Takubo, Yohko Orito, Kiyoshi Murata, Hidenobu Sai, Tadayuki Okamoto |
Details | Ill-considered postings by young social media users hungry for attention have recently garnered headlines. Imprudent online postings may distort posters' digital identity, which is someone's online image as perceived by others. Online attention-seeking behaviour may result in digital identities that are divorced from a person's true nature, which can lead to social and mental harm. To mitigate these harms, effective educational material is needed to help non-technical young users understand the risks and consequences of thoughtless, attention-seeking online behaviour. Because such materials do not exist, we took the first step towards fulfilling this educational need by developing the Online Attention Game (OAG). |
DOI | 10.1145/3429395.3429399 |