Kiyoshi Murata
   Department   Undergraduate School  , School of Commerce
   Position   Professor
Language English
Publication Date 2020/10
Type International Conference
Title How Do Students and Researchers Behave and Feel While Playing the "Online Attention Game"?: An Exploratory Study on Digital Identity Education
Contribution Type Co-authored (other than first author)
Journal MISNC2020&IEMT2020: Proceedings of the 7th Multidisciplinary in International Social Networks Confer
Journal TypeAnother Country
Volume, Issue, Page pp.1-8
Author and coauthor Tadao Obana, Miha Takubo, Yohko Orito, Kiyoshi Murata, Hidenobu Sai, Tadayuki Okamoto
Details Ill-considered postings by young social media users hungry for attention have recently garnered headlines. Imprudent online postings may distort posters' digital identity, which is someone's online image as perceived by others. Online attention-seeking behaviour may result in digital identities that are divorced from a person's true nature, which can lead to social and mental harm. To mitigate these harms, effective educational material is needed to help non-technical young users understand the risks and consequences of thoughtless, attention-seeking online behaviour. Because such materials do not exist, we took the first step towards fulfilling this educational need by developing the Online Attention Game (OAG).
DOI 10.1145/3429395.3429399